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The Human Machine: Constucted Environment (Audio)

Oct 22, 2011
Produced by Max Goldfarb.
Presenting two very different explorations of simulated environments: These examples consider the impact of constructing controlled site profiles, visual and auditory, to augment the understanding and experience of perceived phenomena in the simulated or reconstructed environments in which we spend an increasing amount of our time. Featuring Jon Rafman’s, Kool-aid Man in Second Life & The Sonicave Wave Stimulus Engine.